Game Jam Dev Diary - Week 1
At the beginning of the week, we had already assembled our teams. My team consists of the following:
Artists: Dudley, Jade, Susie and Toby
Programmers: Abdallah (Bib) and Henrique
During the week, we were given our theme - Inequality.
This had all of our minds racing for possible ideas that could encompass this idea, both mechanically and thematically. After a two hour brainstorming session, we had a mind map of possible elements and ideas
From this, came a few different ideas that we though had some merit and link to the them we were given. these included:
- A stealth platformer set in a dystopian society where you are a sentient robot in a human world
- A single player platformer game where players control a rogue robot, while the game's AI gradually gains back control of the robot over time
- A procedurally-generated Roguelike where the power of weapons increase/decrease over time
- A two player game where the goal is for one player to have their side of a see-saw nearest to the ground after a set time
We began researching these ideas to see how viable they are as a creative and business ventures.