Search
  • Jeremy

Game Jam Dev Diary - Week 1

At the beginning of the week, we had already assembled our teams. My team consists of the following:


Designers: Jeremy


Artists: Dudley, Jade, Susie and Toby


Programmers: Abdallah (Bib) and Henrique


During the week, we were given our theme - Inequality.


This had all of our minds racing for possible ideas that could encompass this idea, both mechanically and thematically. After a two hour brainstorming session, we had a mind map of possible elements and ideas




From this, came a few different ideas that we though had some merit and link to the them we were given. these included:


- A stealth platformer set in a dystopian society where you are a sentient robot in a human world


- A single player platformer game where players control a rogue robot, while the game's AI gradually gains back control of the robot over time


- A procedurally-generated Roguelike where the power of weapons increase/decrease over time


- A two player game where the goal is for one player to have their side of a see-saw nearest to the ground after a set time


We began researching these ideas to see how viable they are as a creative and business ventures.


Research


Video about dystopian fiction


Reference for features of robot player character


Reference to show how a robot character might look while hovering in mid-air


Pinterest board of player character inspirations


A reference of different kinds of 'punk' genres we could use


Reference to a robot on one wheel


Reference for robot character design


Demonstration of a caterpillar track (made by Henrique)


Reference to robot characters in Nier: Automata



14 views

©2019 by Jeremy Plays Stuff. Proudly created with Wix.com